HAPPY HOLLIDAYS EVERYONE... and YES here's the super duper GIFT NAMBAWAN!!!!!!! you WANT THIS: I am selling my PC! OH YEAH you feel the tingling on your spine... YOU WANT TO BUY THIS. its awesome! Handles pretty much every game and every graphics program and looks badass + lots of extras, what more could you want? hell I…
Hi everyone! In my down time I'm currently working on a little stylized project of mine called 'Hedgewitch.' I'm pretty noob when it comes to developing in an engine so while I'm approaching this with the idea that it would be a playable game, in reality it'll probably just end with me throwing the assets into Unreal and…
Well its been over 40 days since your last post about fixing the errors and the spelling still looks terrible. Every page has at least 2 spelling errors (even the ones with only 10 words on them). Hell, even the pages with no words and only images have typos like the "Tutorails" button. Your own name is spelt wrong as well…
I'm posting this in response to a prompt I have for my current college course. How do you sell yourself as a 3D artist? Of course, you have to have a portfolio, that's the main resource to share when looking for a job. Aside from that, though, how do you draw attention to your work? Do you simply post it in as many places…
I intend on selling a 3d horse in unity asset store, for its mane and tail I want to use polygon hair, in order for that to display correctly I need to modify the standard shader to show both faces, so my question is: its ok if I modify the standard unity shader and include it in the asset package or its copyright…
Hello everyone, I'm starting my side hustle in 3D industry, I'm still learning while modelling and I have wanted to model characters, a lot of people use base mesh and some uses scratch made base to model a character, Few of my friends suggested me to model from scratch as using a base mesh won't be enough to land a good…
i'm trying to model a snailshell, but i have no idea what's the best way to go about it. the polycount really doesn't matter much, since it wont be for any games, i'm just fooling around with things i hope to one day animate.