Hi I did try asking on Maya's Discord channel, but I've had no luck so far, so thought I'd give here a try. I'm having a bit of an issue with a rigging project that I'm trying to follow as part of a course. This course specifically: https://www.udemy.com/course/game-character-rigging-for-beginners-in-maya/ Unfortunately,…
What would be the best way to merge all 3 pieces here so the two top angled cylinders (1 & 2) join at the middle and converge into the base (3) Thanks! Edit: in maya btw
You need these components 1) Getting a list of the things you want - such as transforms. See above answer. 2) Create a window 3) Create a layout (columnLayout should be perfectly ok here) 4) Create a UI control for displaying the data. A textScrollList sounds like what you want to use here 5) Loop over the list of things…
Ror, he said; [ QUOTE ] " They putted wii in 4th ?? " [/ QUOTE ] Sounds like he has a slant for ghetto speak. I have to agree Edge is one of the better mags out there. I wish it had more of a presence in the US. I hardly see it on local news stands unless I go to a mega book store. Even then its often in the technology…
I tried searching for this here and google, but couldn't find so much concerning this. Simple question, how do I merge two points within the same mesh/model using XSI softimage 6? Thanks in advance for the help!