I would first rotate each of the top cylinders so that they aren't touching each other. Then get them each as close to the bottom cylinder as possible (while still making sure they aren't intersecting).
I would insert an edge loop on cylinder 1 & 2 near their base. Then delete the inner half of each cylinder below the edge loop. After that just snap all the points together and bridge the gaps.
I know it would help a lot more with an image but I'm headed home for the day, maybe someone else will post a pic. Hope that helped some.
I think you're looking for the Cut Faces Tool? There's a way to slice the object along an angle but I forget how. Anywho, Edit Poly > Cut Faces should get the job done.
You could try Booleans but I'm pretty positive that will make a mess.
Thanks guys, I tried your method jocose but i was having a hard time keeping the consistency of the cylinder, maybe i misunderstood what you were trying to get at.
I dont know why that didnt occur to me before vig, one slice rite down the middle of 1 and 2 and that does it. Thanks man
Yeah slice trumps my idea if you are trying to get something just like your reference. What I had suggested would have resulted in more of a joint where everything intersects. Good call Vig.
To keep the diameter of the cylinders consistent there needs to be a little bit of adjustment where they meet at the base.
This is in modo btw. Rotated top cylinder, sliced down the middle, lined middle point up with bottom cylinder, sliced where the outer edges intersect, Mirrored, slid edges for SubD
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I would insert an edge loop on cylinder 1 & 2 near their base. Then delete the inner half of each cylinder below the edge loop. After that just snap all the points together and bridge the gaps.
I know it would help a lot more with an image but I'm headed home for the day, maybe someone else will post a pic. Hope that helped some.
You could try Booleans but I'm pretty positive that will make a mess.
I dont know why that didnt occur to me before vig, one slice rite down the middle of 1 and 2 and that does it. Thanks man
This is in modo btw. Rotated top cylinder, sliced down the middle, lined middle point up with bottom cylinder, sliced where the outer edges intersect, Mirrored, slid edges for SubD