I am trying to do a matinee movie with UDK to try to show off a scene, but at :02 to :07 on wall to the right shadows are scrolling, and at :20 - :24 on the roofs and at :38 - :40 on the rock wall. I have a dominate directional light that rotates and 4 directional lights set to keep the shadows less dark. [ame="…
Alright, so i've been having a weird error with maya. I have a model and I'm trying to select a single vertex, but when i select one, it selects that one and another vertex nearby it. This happens in different ways all over the mesh. Sometimes i'll select one vertex and 2 others nearby also get select. I'm not sure if its…
Hey hey, So I've been running into an error where while working with instanced objects for some reason I can't see things I select in sub-object mode. I can only see vertices. Not faces. Not edges. It even persists into unwrap uvw. The problem is not the shaded faces option which is enabled. I was just going to keep…
So Max was working just fine days ago, but now when I click on create > compound objects it just keep doing that -.- I already tried to run as admin but it doesn't worked The final message in portuguese means: "Error code 193 - %1 is not a valid Win32 application." @Edit:One thing that I did was install Maya 2015 on Monday
Okay, so heres the error Im talking about. Black spots all over the mesh. Cant get rid of them and they are only showing up in my 2 highest levels. Anyone knows why this is happening? Its really annoying :( Thanks
I have been trying to use the preview on the guides I placed but it keeps giving me an error saying that there is no location found in the description. I'm new in xgen so I don't really know if I missed a step or how to fix this. The way I set up the scene is by making a new description, then in "Generate the Primitives" I…
is there a way to hide the "lights need to be built" error in udk's console commands? i have been looking around the web with no luck, i even looked at the console command list but im not sure what it would be called. the reason i need this is because i like the way my scene looks with lights not built and im trying to do…
Hey guys, I'm modeling in Modo and baking an object space normal in Modo, then converting to tangent space in Xnormal to use in UE4. I've already used this workflow for a lot of assets but I'm getting a weird error that I can't solve. I'd appreciate any help!
Hi all, So I keep getting this error message in UE4 about my lightmap for a particular mesh that says "Lightmap UVs are overlapping by 15.8%" When my lightmap is not overlapping at all. I have 2 channels for the light map, 0 for the main and 1 for the light map, and there is not overlapping and plenty of space between the…
I'm not too sure what to do about this but upon uploading this mesh into Sketchfab, this smoothing error popped up. It isn't there in Substance Designer, I've checked vertices and edges in 3DS Max for doubles and nothing, the high poly looks great. I'm at a loss. This is the only corner this occurs on. The other three look…