Hey guys,
I'm modeling in Modo and baking an object space normal in Modo, then converting to tangent space in Xnormal to use in UE4. I've already used this workflow for a lot of assets but I'm getting a weird error that I can't solve. I'd appreciate any help!
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All of these were done using the OS > TS convert workflow. For some reasons the 'easiest' bake is screwed... I've tried so many things and double checked everything..I've got no idea why is it doing it!