Hey all, I'm experiencing crashes in Blender 4.2.0 whenever I use Cycles for rendering. The crashes start as soon as my model becomes more complex with higher geometry. Blender closes without any error messages, which is really frustrating. My PC is generally very stable while gaming, but it crashes consistently during 3D…
[Still Looking] - Will be updated once I find an artist Good day!I'm hoping to find an experienced artist with a unique stunning art style to collaborate with. # Who am I?* I'm a self taught programmer that is now about to graduate with a computer science degree. * I have 5+ years of experience in game dev. I can pretty…
Hello everyone, my name is Joshua. I'm looking for some dedicated and serious minded artists for a project of passion and future endeavors To go ahead and get this out of the way, I don't mind paying for your time. Either by a flat fee, or by profit sharing. However, this project isn't meant to be a quick money grab, it is…
Hi everyone! I'm the project lead on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Hi everyone! I'm the Art Director on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Lead Designer Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall product…
Welcome to ESTRA. Estra is a third-person team oriented strategy game where the goal is to work together and destroy the enemy headquarters, located at the opposite side of the arena. At the beginning of each match, you will start by selecting a spirit and creating a load-out. The spirit you select will be your in-game…
this the one I was thinking of - when i messed around with the idea I used the same basic principle https://www.artstation.com/marketplace/p/ARqj/mv-fractal-tree-node-system
"I'm keen to understand your preferred strategies for this scenario. If possible, could you provide examples or share your experiences?" Well then, probably wouldn't hurt to see how Mr Bolton generated his modular weapon: https://polycount.com/discussion/166058/ak-337-modular-rifle-system
Hello, I'm interested in starting a journey in game design through programming simple game systems and concepts. I'm currently working as a 3D Hard Surface Artist for video games, but I'd like to expand my skills in other areas on the side. I've had a few ideas for game concepts and I'd like to be able to create quick…