Hi everybody! I've just started on whats to be my last school project before I graduate in June, and for this I've chosen the following piece of concept art for Assassin's Creed: Yesterday I started the blockout and it ended up as the following: After that I started on the interior pillars, already straying a bit from the…
Hey guys. I'm currently studying arms as part of a uni module, I'm sculpting the bones, muscles then the skin and hopefully getting it 3d printed. I've got to a point where it's worth showing off + asking for crit so here goes. (presentation kinda sucks, sorry, just straight bpr out of zbrush) The muscles are mostly just…
Hey Guys, thought I'd throw this one your way. I was brainstorming some concepts for an aerial urban transport vehicle and I starte running with one of my blockouts and came to this: The front wings rotate 360 forward and the engines inside them rotate independantly, what looks like rockets on the bottom was an attempt to…
So I finally want to give making a udk scene a shot! But for some reason 3dsmax exports the meshes to small or something? I kept the rule of thumb that a male is about 96 unit tall, this is where I based my scene blockout on.But the problem is, for some reason it's to small when I place it in my UDK scene.. Did something…
Hey everyone, The final weeks of the semester are coming and I'm finishing up my interior project. I wanted to model a little magical plant store lush with hand painted goodness. I'll be posting a bunch of stuff as I finish each game prop. But to start off here is my blockout and a color rough I painted over it. I have…
These are three practice projects that grew from speed blockouts of large environments, now I want to improve them to a more presentable level. I'm kind of getting the sense of scale in them but it's still missing it and a lot of other things in general. Critique it if it's obvious what I'm missing or what I'd need to look…
Hi Polycount!My new project is a sci fi laboratory in the spirit of Deus ex and Doom. Spacious two-level room cluttered desktops and various equipment. One wall - a huge window of three sections of six meters each. References: Quick blockout to determine the dimensions of the room. To create I used a model from a previous…
Hi, We're in need of a great level designer to use our existing assets and craft an incredible environment in Unity3D. We're on a bit of a time crunch, so somebody who can work quickly and can be creative with modular assets would be ideal. The blockouts would already be provided. Using a library of sculpts, you would fit…
Hey folks, I've been working on this environment for a bit now and I feel like I'm beginning to spin my wheels in place a bit with it. The goal is to create quite a solemn mood to this abandoned mountain climb, leading up to a beacon meant to warn the mortal realms of danger. I was heavily inspired by the gorgeous work of…
Hello polycounters. It's time to start a new project. And as I want to practice in hardsurface modeling I decided to make one of the version of machine gun M249, probably it will be Mk46 (as I understand, but may be wrong). The main goals is to make a detail game version of the gun. I want to make it shabby, dirty, as if…