Hi! English isn't my motherlanguage so I'll try to explain it as simple as I can. I'm building an modular enviroment in UE 4.8 and the pieces seem to be randomly rendered little darker or lighter than others. Just take a look at those screenshots (especially flooring, wall with windows and pipes) :…
Hey guys! all time lurker, first time WIP thread maker! I've always wanted to post a thread about my projects but I've never really had the courage! but that changes today. I've been working on this scene off and on the past week or so. There is no concept for this scene, just a bunch of images from all over the place,…
Hello, Polycount! I believe i finished (?) this piece for my portfolio. But - before i release it on my Artstation - i would like to request some feedback. On this project i began modeling the "run of the mill" gun, and then, after i finished it, i thought with myself: "meh". Then i modeled a scene to give it more…
We are looking for a Media Artist to join our studios in London, England. Job Description Splash Damage's Media Artist will be responsible for the production of in-game publicity screenshots and gameplay movies/trailers for use in previews and reviews by magazines, websites, and television shows. - Work with the Art Team…
Hey PC! This is my newest portfolio piece. Right now I have about 95% guns filling my portfolio, so I decided to create this project to give them all a showcase of sorts. The idea is to have a bigger scene to throw a bunch of my guns into and to give my portfolio some much needed variation. So far this is an early WIP, but…
Hey everyone! I recently made a quick sketch to get back into drawing and it immediately gave me an idea for a small prop scene. Sculpting and texturing wood has always been a favourite of mine but I still feel very inexperienced. Bark, for example, is a real challenge. So I decided to make a scene all in favour of wood.…
Hello! Wow, long time no see! This is the first post I've made here in like 4 years. Still been lurking around though. :) This weekend I started a little project that has been brewing inside my head for a while now, ever since I played The Vanishing of Ethan Carter with its gorgeous environments. Autodesk has this nifty…
EDIT: After fighting with this for two daysI have a working solution. Problem occurs only when I try to smooth mesh that is very far from 0,0,0 of the scene. When I moved mesh to the center of scene, everything worked perfectly. So this mesh that I have attached will smooth nicely because it is centered in the middle of…
Hi everyone, I've got a question about using XRef objects in 3DSMax. Is there a way to add a child to an object that is referenced in another scene, and get this child on the scene where this object is referenced? I've made instances of this particular object, so I would like to see this child with every instanciated…
hi i'm rendering a scene with volume fog. i want the fog to be rendered as a separate image and i know i kan do this with render elements. but when i render i also get the fog baked into the scene render. is there a way to render the fog separately without it showing in the scene render? or do i have to render it two…