Jason: I've been working in the industry for around 5 years or so, before that some mod/personal work etc. Really i've been doing 3d work for roughly the past 10 years. Sandbag: I get where you're coming from man, and infact i used to spend a lot more time worrying about all that stuff. The more work i do, the more relaxed…
Yes, I know console gamers who think they're the mutt's nuts at Halo 2, or some such new console FPS game - and they control it with 2 crappy little joysticks. They can beef it up all they want, but the truth is, no console method comes close to pure mouse + keyboard when it comes to FPS games. The only way you could even…
Quake II was the best single player experience I ever had. I always thought the atmosphere was cohesive and perfectly done, and the action vs puzzle solving was at a perfect level. I was happy that Raven decided that Quake IV would follow up that story. Lets face it, these next generation games, are not going to be great…
Hi! I am doing some landscapes. Texturing in Substance Painter with pbr materials. What is the preferable way to increase normal map intensity to match other masked layers? Using levels on a normal map and with an upper slider? Or using a contrast filter to increase contrast? If I play with the level slider, I can get some…
Hello everyone, I hope this message finds you well! I'm reaching out to this wonderful community today to share a small, but exciting opportunity. In my free time, I've embarked on a personal passion project to create a small-scale game that raises awareness about global warming and the importance of taking action for our…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…
I'm
currently creating my second serious project on Unity (the first one being a
small Android game named Ninja Control, with a web player demo available here) and I'm looking for a 2D artist
willing to create the sprites and the UI elements. Game
presentation : Temporary
name : Pest Simulator (code name : BugSim) The game…
Disney Interactive Media Group (DIMG) is a segment of The Walt Disney Company (NYSE: DIS) responsible for the creation and delivery of Disney branded interactive entertainment and informational content across multiple platforms including online, mobile and video game consoles around the globe. DIMG core businesses include…
Some friends asked me to write a tutorial for my fur technique. Figured I'd post it here. Hope you like! In this tutorial, I'll teach you to make nifty fur tiles for use in texturing your models. You will see how having full control of the look and flow of your fur without painting can be incredibly useful, and how you can…
Loeding is looking for a gameplay programmer to join as the team’s fourth key member. It is a fantastic opportunity for a passionate, self-driven individual to join our talented small team on our quest to create SNOW. Responsibilities: * Work closely with the Director and Lead Designer to bring ideas and new gameplay…