Hello guys :) i'm now starting a new project/study. I always wanted to do big environments but i really don't understand where to start. Actually i wanted to model something like this (from ghost in the shell) but i really i havo no idea on what would be the correct workflow. Do you guys have any idea or tutorials to…
Hey PC, I've been around for a while, but this will be the first piece I've ever submitted for your guy's viewing pleasure. This is an environment I did for school following the Unearthly Challenge rules. Its an old train depot set in the future. Story behind it is it's on the last remaining Earth space colony and it's…
Just started a new project, making an environment based off of a piece of concept art from Deus Ex. I loved the lighting in this scene and the variety of materials that are used. I have blocked out the area and started creating the meshes in Maya. I put together a first pass at a material and applied it to the finished…
EDIT: Most recent shot will be put here, actual update on last page. Hey Everyone, I started some assets for a gothic cathedral environment. I am making things modular and I will update with the assets as I go along. I have a tileable floor texture that I did today and a 75% finished high poly column. I have to fix a…
@Zerogun @Shyralon Damn you guys are looking good! I just started last week so I got some catching up to do, hopefully I can get to the texturing before the month ends. I'm actually struggling a lot with understanding the perspective and scale of the objects. When I look at the concept sometimes it feels like the camera is…
Looking for an environment artist specialized in stylized PBR. Either hand-drawn or procedurally generated assets. Must have experience making modular tiles/pieces, trimsheets, etc. Experience laying things out in Unity3D a plus. Example of concept art you'll be working off of: Please email earthromancer@gmail.com with…
Portfolio : https://www.artstation.com/kendrickrussell Email : kendrickrussell1@gmail.com LinkedIn : https://www.linkedin.com/in/kendrickrussell/ Hello! My name is Kendrick Russell and I am a 3D Environment Artist from Scottsdale, Arizona. I am looking for full time / part time / contract work Skills : 3Ds Max , Blender ,…
So I started working on an environment on unity consist of Stylized lowpoly Floating islands, as you can see in the pics, I'm working on the first platform, the textures are made in substance designer and these Rocks are sculpted in zbrush and baked in substance painter, Critiques are welcome^^
We are looking for quality environment artists to join our team in San Jose, Ca. Please message me HERE if your interested. Please include a link to your work and resume. Thanks! Jonathan Nascone Sr. Character Artist / Cryptic Studios
We are looking for environment artists, engineers, and animators! Let me know if you have a portfolio ready! email me at ian_goold@playstation.sony.com if you are interested! this is on site full-time, location is Bend, Oregon, USA. :thumbup: