So I started working on an environment on unity consist of Stylized lowpoly Floating islands,
as you can see in the pics, I'm working on the first platform, the textures are made in substance designer
and these Rocks are sculpted in zbrush and baked in substance painter, Critiques are welcome^^




Replies
For the shapes, I'm obliged to make it too rectangular for the purposes of the style, But I will try to break up the lines and reduce there opacity,
I added cracks before and I didn't love it.
and I appreciate your reply