Ok, this one's going to be a long shot, but I'm not really sure how else to source this info. I had a nice character concept that I picked up from Fighters Generation years ago. I was planning to use it as a reference, but it seems to have disappeared. Trouble is I don't know the name of the character or the game she's…
Hello, I'm trying to mask a material using multiple mat IDs. I can get into the Mask ID Editor and select a single ID, but I see no way to add additional IDs to that material. There is no add button and I've tried various shift/ctrl combinations but nothing seems to work. The only other option in the window is Add general…
Hi there! I've some trouble for setting a good preset workflow for automate some steps. I have created some custom smart materials, but i can't see them in the ID Link Editor for associate them to specific colors in order to create a ID Link preset, i see only the list of dDo default smart materials. What is the right…
I've been working with UE4 for quite some time and one issue that really gets on my nerves is Modo's erratic FBX behaviour. I run 10.1 and no matter what version I choose (2015 or 2013) when I save my mesh it rerranges IDs order and all my materials inside UE get screwed. Is there a fix for this?
Hey All, I'm having some problems troubleshooting this. I have an ID map I baked in painter and am getting really jagged edges around borders of colors.
I've been having some issues getting my material ID map to load correctly on my low poly mesh. I noticed my mesh seems to divide into several meshes when I import, I'm thinking this might be why my material ID map is only loading on part of the mesh. I'm exporting the low poly from maya 2015, and I just downloaded the…
So, I usually work with Targa files simply because I've had the least issue with that format in the past. I've done this now on multiple projects. I start the project with all targa formatted maps. Then if I try to reimport maps at some later point because i had to make a change to the mesh and i reimport the color id map…
I know that mamoset recognizes objects with multiple material IDs, but when it comes to baking them, everything gets sandwiched into one map. Obviously I could break up the pieces of the mesh and re-import, but is there a workflow to do it without needing to separate the object? Just curious.
Hi, On some video I heard that there is some list with recommended colors for ID map to use with DDO. But later I forgot which video that was and so, I could not find this list. Anyone knows anything about this?
I'm working on a model in dDo that is 80% textured and would like to make a few small tweaks to the Color ID Map. Is it possible to edit or add new Color ID's within Photoshop, ie., saving me the time of re-baking in Max? ; ) If so, what's the process? Thanks!