I've started working on a model of an XM8 but there are a lot of modeling techniques I'm still very shaky on. My first problem is this internal curve. I know I could use a boolean but that's hardly the cleanest way to create this. I would appreciate any suggestions. I'm currently using Maya 2011
Is there a way to overlay a texture onto a model? For example, for a soccer player model you want each player to have a different number on their back. Without using a different texture for every shirt, is there a way to overlay a number with transparency on to the back of their shirt? In particular with the Source engine.…
about a year ago i made a high poly computer for rendering ... and recently i decided to make that model in to a low poly game asset! and here it is i am pretty happy with the result :D as it is only my second real game model with a normal map! ... please crit :P
I'm a beginner 3d animation student looking for feedback. This is a screenshot of the reference image and the start of my model. How should I continue with this model; any changes you suggest?
I'm not sure if this is the right spot to ask this. But as i'm studying to become a 3d artist, i was wondering if someone knew a good place to get People/Characters in a relaxed pose for modelling. I'm trying to become better at anatomy and character modelling in my spare time. So any help here would be appreciated, even…
Hey Guys, I am new here. Basically, I would like to learn how to model a scene/objects from non orthographic photos. To be honest I have no idea how/where to start if you could give me advice that would be great. This is the image I want to model from. English is not my first language so I apologize if I made any…
Hey I'm working on my rigging showreel but I don't have any models to rig. I don't want plain human type characters, I need more unique models (e.g. quadrupeds). send me an email at kieran.n.william@gmail.com or just send a PM. Thanks
Heey people, I decided to try and model a weapon. I decided it was a shotgun. Here is my first model, not yet finished still work in progress. But if you guys have any tips or something else that i need to do tell me. This is what i am making:
The one you are more comfortable with will usually be the best option. Of course that doesn't mean you should stick to XYZ shitty workflow and never branch out but... The time it takes to ramp up in another persons/studios preferred app will easily eclipse the time it takes to just bust out the model in something you're…
I work at a studio that works primarily on cg cars for high end clients(Nissan, Mercedes, fiat, etc). We've worked with scanning cars and there's a few things that'll keep scanning from replacing modelers. For one thing a decent scanner costs tons of money. Second it gives you a globby, bumpy triangle soup. Modelers are…