I decided to try and model a weapon. I decided it was a shotgun.
Here is my first model, not yet finished still work in progress.
But if you guys have any tips or something else that i need to do tell me.
neat, would like to see wireframes, keep an eye on your silhouette. Soften and harden normals. Keep an eye on your proportions, their might be some small changing you need to do to make sure that it reads. you should make this into a high poly mesh, it would be cool.
Did some wider barel on top but i kept the size of the small one down
It's not about making it wider. You can match the size of the barrel with the backplate image. You can tell from the references I linked you that the shotgun body is about as wide as where it meets the barrel. Therefore, make the body less thick. I mean, look at your grip part. You'd need MASSIVE hands to hold that properly. This is the basic idea of getting proportions right. Start with what you know and then build on top of it.
Looking a lot better. However, there is no such thing as a "mid poly". If it's just the high poly without smoothing, it's called a high poly "cage". The edges on, for example, the butt and the end of the barrel are too sharp to look nice on a normal map.
EDIT: If you haven't already watched it, I would recommend watching Millenia's tutorial on making this very gun.
Your magazine tube is way too scrawny. The entire shotshell has to fit inside there, including the rim of the brass. The mag tube should be larger in diameter than the barrel. Also, the barrel flares at the chamber side, it isn't a step.
Thanks for the feedback commandor, and i Did some changes to the tube and the barrel.
But i got one more qeustion, About texturing Am i texturing the high poly or the low one because there can be some rlly nice looking gun if i use the high poly to texture
Thanks for the feedback commandor, and i Did some changes to the tube and the barrel.
But i got one more qeustion, About texturing Am i texturing the high poly or the low one because there can be some rlly nice looking gun if i use the high poly to texture
If it's for a game engine or say, Marmoset you want to get all your bakes done and tidy then texture the low poly. I have seen tutorials from pros and they don't touch the high poly once baking is over with. I guess the main reason are UVs won't be the same and also it's easier to get a low poly version in Marmo to see a live preview of what you're doing (lighter). And at any rate if it's a game asset no one will see your high poly.
I recommend you download the Quixel SUITE for the texturing part (plus it's free.) It's very easy and will also make your normal, specular, and other maps. I'm not so great with texturing and this program is amazing.
Just watch this 10 minute tutorial to see how awesome it is.
It is indeed great, but if you are learning I would not do this. Make the textures yourself and understand whats going on in the materials before using shortcuts, just the same as the modeling stage.
Replies
Check out the references here and here.
It's not about making it wider. You can match the size of the barrel with the backplate image. You can tell from the references I linked you that the shotgun body is about as wide as where it meets the barrel. Therefore, make the body less thick. I mean, look at your grip part. You'd need MASSIVE hands to hold that properly. This is the basic idea of getting proportions right. Start with what you know and then build on top of it.
My midpoly:
The higpoly:
With pressed 3, smoothing.
EDIT: If you haven't already watched it, I would recommend watching Millenia's tutorial on making this very gun.
https://www.youtube.com/user/Arenovalis
You should watch the videos I linked
http://gyazo.com/38f231c2194615ea6bd3c2006be20744
without there a edge loop.
But if i add a edge loop there to fix it i get this.
http://gyazo.com/40e7078ac213b968651a2da155622377.
http://www.polycount.com/forum/showthread.php?t=56014
Read this thread Learn sub-d modelling!
But i got one more qeustion, About texturing Am i texturing the high poly or the low one because there can be some rlly nice looking gun if i use the high poly to texture
If it's for a game engine or say, Marmoset you want to get all your bakes done and tidy then texture the low poly. I have seen tutorials from pros and they don't touch the high poly once baking is over with. I guess the main reason are UVs won't be the same and also it's easier to get a low poly version in Marmo to see a live preview of what you're doing (lighter). And at any rate if it's a game asset no one will see your high poly.
http://gyazo.com/485ab367f5a803cef9da11d03df08957
It is indeed great, but if you are learning I would not do this. Make the textures yourself and understand whats going on in the materials before using shortcuts, just the same as the modeling stage.