So, every tutorial I see people get good results with auto-weights but I’m getting complete abhorent results. My step-by-step is: * create rigify meta-rig; * place everything in edit mode. * generate rig, apply the transforms to the model and to the controller set. * selecting model and then controller set and parent with…
Hello :) ! I'm popping by quickly today on the forums wondering if anybody knows if there is a way to group components in Maya? (Yes, I mean what you probably think I mean...) I'm trying to figure out a way to give X,Y and Z transform values to a group of edges (or vertices). Let me make it clear that I mean one unique…
1.Is it possible already to paint projectively several channels at once , like color, depth etc? Or at lest paint color first and then depth and roughness consequently using same matching on-screen position and deform mesh? 2.Does it have any better means to scale on screen image precisely , like Zbrush Spotlight ? From a…
Hello Everyone, Basically I am trying to scale my character using the global control but as I do the influence object within the brow pulls up and into the head... I was wondering if anyone could provide me a solution as this has been bugging me for a while now. I have tried turning off the inherits but that does nothing I…
Hey, So i was playing around with booleans and apparently according to the help files, I can see the input mesh after i have performed the boolean, if I switch a couple of toggles in the transform and shape nodes via the attribute editor. (visibility and intermediate object) Now I have tried and I have tried... but I…
Is it possible to change the Random Seed Value with a Node rather then having to duplicate the previous nodes giving you two nodes with 2 different seeds? For example, If I want to combine 2 different noise nodes, currently I need two nodes, each with a different seed setting. It would be good to have one Noise, which…
infact this question has popped up before here by other users but was unanswered. https://us.v-cdn.net/5021068/uploads/editor/og/kblbodropv63.jpg i would like to make a polished concrete like this. I have made plenty of interesting tiled patterns, but nothing like this. I have experience laying shapes to attempt (and fail)…
Utter maxscript nub in coming. I've been following some tutorials on it such as, https://www.youtube.com/watch?v=ZKcBHwLvAu0 But i'm in dire need to convert that script from a random transformation value between 2 values to randomly between pre determined values. For example i have a bunch of generic high poly bricks i'm…
this should be a simple one hopefully, but I can't see how you go about it. I have some verts on a model I want scaled the same ammount in z and x but not in y at all. The scale tool only lets me select one axis at a time, or all- how would you go about just using two? Someone suggested locking the y scale axis of the…
Hello, Allow me to say that I have finally join PolyCount after been recommended by my peers and instructors and that I am glad to be a part of the community. This post is of a character that has been through many transformations over many months. Xander was created in 3DS Max and is currently still a work in progress. I…