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booleans in Maya - how to show input object?

polycounter lvl 6
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Beddall polycounter lvl 6
Hey,

So i was playing around with booleans and apparently according to the help files, I can see the input mesh after i have performed the boolean, if I switch a couple of toggles in the transform and shape nodes via the attribute editor. (visibility and intermediate object)

Now I have tried and I have tried... but I cannot get this to work at all... which makes working with cutting volumes pretty difficult. 

Anyone have some experience with this and know how to get it working?

cheers

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