Hello everyone! I have been reading a ton of warhammer lore recently and it made me want to make one of my favorite character of the w40k universe, Mortarion The Reaper. The goal of this project will be to make a fully rigged character for an animation.So it's gonna take a while. My main reference is the forge world…
Inspired by this concept created by Billy Machin to make a weapon similar to his. https://www.artstation.com/artwork/RRWOD The goal with this weapon is to keep those nice Machin silhouette and most of the form while also tweaking the functionality of the gun to better represent something mechanical or functional. This…
Hello! I was practicing sculpting(This is the second thing I have ever sculpted) and I came to find that my rocks looked muddy or soft. Any tips on making the rock more solid? I was thinking of using the paint tool in mudbox to paint the spec map on the rocks black to take away the shine. Any others tips? Thanks in…
Hi everyone! I'm not new to Polycount, but it's been a while since I lurked this forum. I'm getting back into 3D and I'm looking for feedback and critique on what I do so I can improve! My current project is a sculpt of Jeor Mormont. I'm still in the blockout stage, have only added some wrinkles, but I'm thinking that…
I wanted to get my feet dirty in UE4 and start small. I found this concept art described as a mix between'Blade Runner' and 'The Fifth Element'. Most the modeling is done and I did a quick paint over since the original was B&W. Any help with color would be great as i know its something i need to work on. Blockout almost…
Hello all!! We are 5 guys working on weekends and during our free time, so please be kind...xD We are creating a post to show what we are doing and recieve good feedbak. Its a tabletop 3d game made in Unity (On its firsts stages), story driven turn based game like Descent. Here are some images: The last ingame picture…
Hey everyone, starting up a new environment piece. I got this concept from google images. I googled the image name and it brought me here http://daedalus.progressive-works.de/?cat=6 So the concept credit goes to him. So far I have a very basic blockout in Max trying to get the shapes down. I am stumped at how to get the…
Hey all, I guess I am going to throw my hat in here. Hardsurface in Max -> Substance Designer -> Chivalry SDK / Toolbag2 This is just a 3Doodle but I want to try a mace with lots of hexagonal and geometric shades with lots of ornate smaller details. I will probably do a few more blockout variations like these to hone in on…
Hey guys a Character art student here, and someone who is new to this site . I started something from a concept to make it a game ready character . I would love to have feedback from you guys on this . What do you guys think about the form, proportions , silhouette and general feel of this guy . It's still in the blockout…
Hi there this is my first project with handpainted textures so there is a lot to learn.... This is the reference that I want to achieve: Here are the first textures I made on my blockout Has anybody some good tutorials for me to learn the workflow of handpainted textures? Here is also a link to the topic of me:…