I'm having a bit of a dilemma here and it would awesome if I could get your input here. I've been focusing on character art for the past two years, but I'm wondering if I should change direction for environment art. A little over a year ago, I spoke with an art director at GDC and he was telling me about the limited amount…
Finally got some time to work on this project.I still have to do the top and the back,on the back I have plenty of references but from the top view not so much.Btw,that site was really usefull,thanks @sacboi !
this month I've had a view BSODs. blue screen view doesnt seem to detct the dump files of the BSODs. c:drive is a 120gb SSD. its about 5 years old. Crystal disk says its 'good' last week, I backed up my windows drives using that windows backup thing. that made a file on a hdd disk I dont currently use. I made sure all my…
Hey There, My name is Allie Munro and I would like to tell you about a new tutorial that I have recently launched on my store @ http://multimediadevelopment.bigcartel.com/ . This tutorial guides you through modeling to Compositing a Photorealistic Beer Bottle in 3D Studio Max. Scene files are supplied along with textures…
Hello Everyone, hopefully a quick question for using Maya. I recently started the migration process from Softimage to Maya and am still adjusting. One of the humps I've run into during the adjustment in my workflow is that; In Softimage, there was an option to always display the manipulator on screen {{ I.e. If the vertex…
My sculpt is made up of multiple sub-tools but I've done a remesh and projected enough detail to serve as a suitable surface on which to create some plant/vine like detail. Using the CurveTube brush with Snap turned on and I'm getting some really bad results which hopefully someone can help me with. I've tried varying the…
Hey guys not really sure if this fit into the Skyrim Master Thread so i decided to create a new thread and post it here. So im rather new to the Elder Scrolls modding scene, and have a few noob questions. Im currently in the process of modeling some weapons and armour for skyrim, and was wondering what a good triangle…
Hi! [TLDR: Tree's shadows break when masking out polygons that are perpendicular to the camera by multiplying the opacity mask with the Dot product of Camera Vector and Normals that have been calculated using DDX and DDY (as the tree has edited vertex normals). Shadows work when using Pixel or Vertex normals instead of the…