Hey everyone! I've been working on an realistic bust of Dolores from Westworld. I'd like some critique on her facial features and how close to a likeness I have. Thanks!
Actual music/song: https://www.youtube.com/watch?v=UrSMEsvb2oE pretty neat find just yesterday. PARODY link yt: Lyrical verbiage form of music, poetic "musical" post. https://www.youtube.com/watch?v=HqaGJmqzEBo&list=PLs1L2vLy0KqVsaxh-SR19humZDWFukwFi Details, why this was posted:
Any C&C and guidance is welcome. This is real-time from within ZB. Can't say I know how to render in ZB and I haven't seen too many tuts about that particular subject. I tried as hard as I could to get the veins right and I think I'll never be happy with them... The original bust was sculpted by Peter Murphy and the skin…
Hello polycount. Here's a bust I made of Sona from League of Legends in my spare time. Comments and crits welcome! I went for more of a realistic style with my piece.Screencaps using Xoliul's shader.
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
Currently Working on a Medieval Assassin bust. So far I focused on the armor more than the face. I'm trying to show personality and character through the face. I'm looking for a neutral character that follows her own goals and play by her own rule. Moreover it is the type of character that can be an antagonist at the…
I think it s actually xgen causing the problem. as a soon as i start sculpting any hair stuff this bug/freeze hapens after about 10 mins if i am just usign maya without xgen there is no issue
Hey Polycount, Having a little difficulty working with hair, haven't done it for sometime. First time I have worked on a proper female bust so be nice to know what you guys think :)
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…