Hey,So I've made a low poly window model and created a basic glass material for it in Substance Painter, which worked very well for me. The problem is that when I export the textures to UE4 (with the default UE4 preset) and plug in everything as it should be (alpha for basecolor into opacity) the result isn't the same at…
Hi ! I'm currently working on a new small UE4 forest environment . Here is what i've done so far , trees were generated with SpeedTree ( with custom bark texture ) and for the ivy i used the UE4 Smart Spline Generator . The ground texture isn't finished yet ( still no roughness and Ao ) Any critics or advices are welcome !…
I'm doing a UE4 side project with my buddy Rhinokey. It's a post apocalyptic Mad Max/RAGE setting. First up is designing some mutants along with a basemesh that aligns with the UE4 mannequin joints. Nothing is final right now I'm just sort of stumbling around trying to be an art director. Inspiration, a bunch of Jordu…
Hey guys! I want to share with you my latest project and I hope you like it :) Please check out the Artstation project link https://www.artstation.com/artwork/b4Awm By the way, I had the opportunity to write an article for 80.lv and detailed the whole production 80.lv Article…
GIFS AT BOTTOM Alright folks, here is the rundown, i have this squidy sort of bone structure. You can see in the GIF from 3dsMax the motion is smooth (aside from the slight jump at the end of the gif) Then there is the one from UE4 where, when the tentacles are approaching each other there is a very clear hangup in the…
Any one have any good tutorials or shader networks for good looking foliage in ue4. I would always look at 3d motives udk foliage tut, but apparently ue4 can't support custom lighting with deferred shading. (https://answers.unrealengine.com/questions/11949/request-foliage-lighting.html) I came across this but have yet to…
Here's some random shots from work from the past couple of years. The last two images were from a project that was originally supposed to use UE3, but it was never completed. So I thought it would be fun to try to get them into UE4. They suffer from a couple of spots with low-polygons but for the most part I think they…
Hello Everyone! =) I`m new for this site. And hope u will understatnd my mistakes and forgive me. I`m a student in gem-dev, and learning environment pipeline process and software. Now i decided to make a small level with environment assets a nd props. I was prepare a huge amount references and now step by step making…