A futuristic environment I`ve been working on for my folio. Crits as always are welcome! Unreled shots (some shots are slightly less saturated&tinted compared to the rest, which is a postprocess effect in the editor I was experimenting with)> Wires I changed a few things from the concept (made by Zoran Cvetkovic) but…
hi guys in last days i start making a new environment called ' Octopos city " . i have a lot of ref that i'm going to use so here is some shot from max and i hope to find some time for my wip gun :) a hipoly assest ( sidewalk ) and a modular building the scene will a little broken hope you like it
We have a number of positions available for talented & passionate environment artists at all levels! Strong focus on the ability to create stylized architecture for our game worlds. Check out the opportunities, and apply here - http://bit.ly/qK688y Please also follow our twitter feed - http://twitter.com/#!/BlizzardCareers…
For those that haven't seen it yet, you gotta check this out (56k beware): http://game-artist.net/forums/work-progress/13642-cryengine2-realtime-fantasy-game-environment-warning-huge-screenshots.html?textlink&utm_source=newsletter&utm_medium=hot+threads&utm_term=13642&utm_content=textlink&utm_campaign=20100524 or…
[LAST WIP] [/LAST WIP] I'm working on a new environment inspired by the typical architecture of romanian buildings. It's still early wip, i am planning on adding some vegetation, more props like trash cans, light posts and garbage on the ground, maybe some bigger puddles and more decals like graffitis and more grime.…
I have been working on this idea for a Large dragon skull environment where the head is now a small home for someone i have been working on it slowly but i wanted to ask for feedback before i go to far and do not want to make major changes . so i appreciate any tips tricks or ideas that can be given, thanks for your time
Hi there, My name is Abdelrahman and i am currently leading a team of indie game developers working on our next video game Currently the only missing position in the team is the environment artist. Every member in the team gets a share in the profit from the game, Because we cant afford a salary since we are just an indie…
I'm guessing it will depend on the complexity of the prop or environment, but can anyone tell me actual examples of something they worked on and how much time it took?
Trying to get back in to the swing of things, building a new portfolio focusing on environments. Here's a wip of my first piece. Just finished baking the normals, i'm pretty happy with the sculpt, first time doing hard surfaces in mudbox. did a rough texture pass on the base before calling it quits tonight, so i know that…
At XRS we create real estate CG experiences using Virtual Reality technologies. We are looking for freelance 3D Artists and Studios that are proficient in creating game ready assets (mainly furniture) to help us cope with our increasing workload. This is not a permanent job, but an on demand requirement. Responsibilities *…