Hi everybody! I present to you my latest work done in spare time. This will be a in-game character model. Here is the final highpoly model, low poly is in progress. Any comments and suggestions are welcome! Thanks. Images:
UVs and shading should work. No hard edges, so what I wrote before doesn't apply here. With the lowpoly being constructed out of individual boards, I would try using Bake Groups (if you don't already) to prevent adjacent geometry being projected into the normal map. Highpoly seems pretty heavy and could be decimated it a…
Hi Polycount! Modeling a game model for Unreal Engine 4. I decided to share with you the modeling stages. The Highpoly model is not finished yet. If you have any advices; I'd be happy if you share it with me.
Hi. I'm trying to render a normal map using xNormal but the outcome doesn't look like the normal map. How can this be fixed? The highpoly is exported from zbrush while the lowpoly is from blender. Thanks, Blendermonkey
Hey i'm trying to bake with knald but optimizing mesh data takes so long it's been stuck around 60-70% for 45 minutes now my highpoly is around 30 mil polys.
Hi there, this is character of model which i did for one game project. You can see some teaser video soon. Model was rendered in Marmoset. It has 11 000 polys and texture 2048 and highpoly, shot from zbrush
Haven't started modelling this yet, I drew it the span of a few hours or so. Its a robot P.I., I figure polycount could help me refine the design before I start doing any highpoly work. Thoughts?
Some things needs"unique" texture on building. Say it has a statue piece or ornament that appears multiple times. Those can be baked from a highpoly, and then repeated on the lowpoly building.Or doors, yeah.
I did try to say: to help you we primarily don't need your problem stating text but: screenshot of the lowpoly wireframe screenshot of the highpoly screenshot of the uvs screenshot of the normalmap please
Started on a new project, a clerics mace. Here is the current state of the highpoly. It's done in Maya since I started it before I switched to learning Blender. The goal is to do the UV layout in Blender.