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Normas not rendering according to UV layout

polycounter lvl 10
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Blendermonkey polycounter lvl 10
Hi. I'm trying to render a normal map using xNormal but the outcome doesn't look like the normal map. How can this be fixed?
The highpoly is exported from zbrush while the lowpoly is from blender.
l046.png
vo8q.png


Thanks, Blendermonkey

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  • Bartalon
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    Bartalon polycounter lvl 12
    Does your LP and HP line up in 3D space? You can check in xNormal by using the 3D Viewer under Tools. Are you using a cage? You might also want to export the LP from inside ZBrush rather than from Blender. After multiple subdivisions and sculpting, the LP tends to change shape slightly. Just go back to SDiv 1 and export that.
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