This is going to be a big art progress dump. Putting it into subtance, finish baking the normal, and a first texture pass. Rig the model, and a short animation to check for the articulations Import everything into marmoset and set up the scene for lighting and render. experiment with different poses and found one that i…
Brief: We're looking for a 3D Props Artist who's able to join our projects on a freelance basis. Your job will mainly be to texture already modeled and UV unwrapped 3D assets, and render images with those assets. The rendered images will be used as product's preview images. You should have a great understanding of…
I'm new to PBR, Marmoset and real-time rendering. I'd like to render out a sequence in Maya using the Hardware 2.0 renderer, and I'm wondering if it's possible to pass shaders from Marmoset to Maya for real-time/Hardware rendering. I understand the DX11 shader in Maya is similar to the PBR shaders in Marmoset. Is this…
Question do you know how to do human ears. I'm not looking for mentoring I just think that you would get more clients if you updated your examples above, and included working in stages from base mesh to a complete model with rendering, texture and colour. Good luck
ok so i'm trying to get some good lighting for my renders, and i'm constantly disappointed! i can never seem to get that... "pop" from my renders. i understand the quality difference between my work and some other people on here, but i also realise that my lack of knowledge in how to render a scene doesn't help me either.…
I am a Max user, but only by accident (was the first 3D App I learned), for my next project I will use Maya 5 for a short animated movie. Now I ask myself what is the best and efficient way to work with highpoly in Maya? In Max I build a "lowpoly" (between 15 to 20 thousand quad polys) model with close edgeloops and…
Hello, this is my first ever render done in Maya 2020 (Vray renderer). I've applied just smart materials, there are 3 separate texture sets. My first question is, can this render be enough of a quality to be published on Artstation, and to send as a portfolio for a studio i want to apply. Also, i am aware that the…
Hi guys I have couple questions regarding normal mapping, please help me out. I build this low poly model to test out normal mapping, first I build the model in maya, lay out the UVs and imported it into zbrush. I added some details using zbrush and I used zmapper to generate a normal map for me. I then bring the normal…
Are you baking a complete map from the low poly one? You'll want to do it from the high poly, I imagine. Also, does the high and low poly share the same material? Black Rendering sounds like missing normals. You might get this if you've baked a normal map, that map is applied to your high poly mesh (baking likes to assign…