Here are some shots/WIPs of a personal project that I'm working on. The purpose of this project is to learn female head and maybe I will use this head to learn Mari and VRay as well. This is still WIP, I'm working on her hair at the moment. All done in Zbrush, BPR Rendered. Hope you guys like it!
Hello im playing around with scan data, doing retopology in zbrush (to get a low poly version) and then extracting displacement maps (in 32 bit exr format) to get the original hi poly detail to the low poly mesh. Im using mainly 4096px and 8192 px maps (also 2048px sometimes, lower not). The problem is that there are…
Hi, Im looking for either a character or/and an environment concept artist, mainly for war related themes. ie soldier and battlefield environment concept art. If that sounds interesting to you, please send me an email: jobs (at) pavlov-vr.com Thank you
I've just started to test hair in ue4 however my shader is really uneven. I'm assuming it something to do with the normals as it's fine without one. Does anyone know how I can fix this, or got any suggestions? I've rendered the normals using a Vray orthographic camera. Cheers
Hi guys, I would like to share with you the first asset for my texture/modeling reel at Think Tank Training Centre. All the aspects were done by me. It was created with week by week guidance from my mentor Justin Holt and critiques from classmates and faculty. It was based off a physical Gas Mask that I own. Software:…
The Sesto Elemento is one of those uber rare super cars many of us may never experience in real life. For years I have DROOLLED over this sexy beast, still I finally had enough. Im making it myself! I havent modeled a car in about 6 years or so (worked on Discovery and History channel), and this is going to be my first car…
I am texturing a uv-unwrapped model using viewport canvas with a vray material already applied, I manage to create an initial 2048x2048 map on the diffuse channel, apply some texture using the brushes etc, and when I right click out of the tools I get the options on how to save the texture I just applied, I select 'Save as…
Hey guys! This is my fist post here, is my personal project that I name Giant with big foot. Well , I learned a lot with this guy. Hugs! In artstation https://www.artstation.com/artwork/yaxYx Softwares: Zbrush, Maya, Vray, Mari and Photoshop
A repost from here, https://www.artstation.com/artwork/3KBAg Black Widow motorbike inspired by OCC choppers, mainly a fun quick modelling project while experimenting with a few techniques to speed up workflow. The general workflow is everything was created in 3d max then exported to Zbrush for high poly. UV wrapped in…
i transfer my SP textures to Max and i get this weird different texture in MAX when i render (i use vray) ... is this because my materials or because my vray settings? i don't have any other light then HDRI the same one as i have in SP any suggestion much appreciated! Thank you in advance