Black Widow motorbike inspired by OCC choppers, mainly a fun quick modelling project while experimenting with a few techniques to speed up workflow.
The general workflow is everything was created in 3d max then exported to Zbrush for high poly. UV wrapped in Unfold3D and textured in substance painter, everything is on a single UV tile but with substance painter unable to merge separate ID/layer I have forgone the tedious process for upload purposes
The last two pictures are an alternate art style which is created with displacement/normal (VRayNormals) map overlayed on the base. The last is the base render to give you an idea of the photoshop retouch ups/recoloring
I did try and add a heavier environment fog for the headlight to give a godray effect in render. But this made issues with the landscape even with the headlight the sole light affect. I am not happy with the ground cover, I had difficulty with retiling the displacement map for some reason