Substance is actually a lot more feature-full than people realize. One of the reasons it does not have export/import for Photoshop is because the necessity to export to Photoshop is antiquated - Substance painter is basically Photoshop in 3D and for full texture sets (materials). Just about everything you can do in…
Hello. I'm trying to make realistic skin using substance painter and substance source. Realistic skin is new to me, as i was focused on sculpting and stylized low poly so far. Perhaps my model is a bit to low poly for realism? Anyway, i'm not quite happy with results i achieved so far and i feel stuck. Any suggestion and…
So I'm on Wildstar kick... Yay beta weekend again! I've also been on an Allegorithmic Substance kick. Most of the textures out of Substance so far has been semi realistic looking so I decided to try out a hand painted look. Here are results: No bitmaps.. all done procedurally. Final Substance size is 64kb.
I was planing to buy substance bundle this new year sale on steam , sadly it didn't have discount this time .Now I'm hoping it will have discount this summer sale,but still worry that it won't have again,did substance have discount in the previous summer sale or not? Should I buy substance bundle right now or wait for the…
Hey guys! I swear it was not looking at my myself when the mirror broke! Joke aside. I'm running into a weird problem in Substance. I baked my normals using Handplane and then imported the map into Substance Painter. They look flawless when I view them on the model in Toolbag or Substance. However when I export them the…
Im currently studying 3d character art but i also found environment art interesting. so i was doing some research and i found out most of environment artist’s portfolio includes material making skills using substance designer. so i tried it out and hell my brain cant handle node based substance designer so i wanted to know…
A Cyber Tooth Laser Saber Made with ZBrush, Maya, 3DS Max, and Substance Designer and Substance Painter Rendered in MarmosetFull Project artstation.com/artwork/oJ4aY4
I have not used Substance in awhile and I noticed you can automatically export each time a change is made. Is this good for the health of a solid state drives that degrade the more you write to it? Especially for high resolution textures. I can understand the benefits of automatically exporting but shouldn't there be a…
Hi all! I'm working in VFX and trying to work out the kinks of using substance painter in Arnold in production. It's been awesome to use substance for vfx/prerendered CG. However there have been a few hiccups along the way. One thing I've found particularly annoying is this: On the left is the Arnold Renderview with the…
Hi all, i need some help, im baking the normals of my object with substance painter and designer and i have the same problem with both of the programs. Is a simple object, and have simple UVs of a cube. 3D Max low poly and high poly object Normals baked in substance. Dont know why but substance ignore the "elements" of the…