Hi all, i need some help, im baking the normals of my object with substance painter and designer and i have the same problem with both of the programs.
Is a simple object, and have simple UVs of a cube.
3D Max low poly and high poly object
Normals baked in substance.
Dont know why but substance ignore the "elements" of the high poly, all the details of high poly are in the same object as elements exported as obj.
All the help would be really apreciated.
Thank you all!
Replies
I did a second back with 0,1 and 1 distance and still nothing.
Tried to bake with 2 high poly objects (the main mesh and the details) and still the same wtf is just a joke or what? i changed all the options and nothing.
PD: Just tried exporting as FBX instead of OBJ, still changing options, and used a cage that i created on max but still nothing.
The thing is i baked the normals and AO in xNormal and everything is ok, is just i want to test SP and SD to bake because it looks clean and fast, i just followed a tutorial with the same baking options and same version of SP but nope im still missing the details.
Thank you all for the replies.
Maybe my old version was corrupted or something.
Thanks for your replies ^^