We are getting close to cutting off the content for the second book and still have a few spots open for content submissions. If you would like to contribute to this please start by sending us your portfolio and three possible topics that you could cover. This is not just a call for content for artists only this is a…
Hey guys! I just finished a modular diorama and now I'm up for a daylight environment, to up my game and complement my portfolio pieces ! Story This was my original environment idea with some quick (spent the whole night) photo bashing, and the mood board for the props. The bell must have a huge and heavy feeling, and…
Hi guys, So I decided last year during my study of games design at University that I would leave without my honours degree and accept the ordinary degree that I had. I did this because I realised my real passion was in Environmental 3d Art and spending another £3500 on a year at University wasn't worth it since degree's…
Barbedwire studios is looking for two new environment artists to join the team to help the development of Gates of Hell. Gates of Hell is a historical/realism action-based RTS based on the GEM2 game engine by Best Way. The game is aimed at the RTS and third person market (the game contains a hybrid top down shooter as…
To tell you the truth, I thought this died as well :( I remember when it was first posted here, I couldn't believe what I was reading. Is this a state side bill? Or do you think Canada will take part in this as well (further down the line)?
i damn don't well fucking get it. no idea why they have hell damn pepper their fucking dialogue shit for any mature fuck rating it's like they damn do it for the sake of damn it, its just creativity ass filler for a fuck lack of a shit knowledgable vocabulary. its like all new fuckin games have the 'strong language' damn…
Hi, This is a prefab I'm currently working on, and it's my first serious attempt at sub-d modelling and was hoping I could get some crits & comments from you talented folks. ;) This is a ceiling-mounted turret for a sci-fi project. Any crits are welcome, I just want to make sure this thing turns out well.
Nice! Yeah, those were formative years for me as well. I jumped onto Polycount sometime around 2001/2002. We were all dealing with normal mapping, trying to handle skin with blue-colored specular maps, and learning about subdivision surface modeling. Heady days!
Figured I should also have a thread here for my ArtWar 2 entry. Theme is Light VS Dark, so I decided to go with the corporate overload of hell. I started at the end of December/Early January so I will be nearing the end of the sculpting stage in another week or two, I need to finish the feet and finish suit refinements…