This was my original environment idea with some quick (spent the whole night) photo bashing, and the mood board for the props. The bell must have a huge and heavy feeling, and probably lot's of different seals, but the one I have in the picture has this "African voodoo curse" vibe as well so I'll try to incorporate it into the design.
After gathering reference from desert cliffs (mostly petra and wadi rum desert) I decided a better strategical point would be to have the bell in the air, or wedged in the ground so that nobody can move the interior, but that will be decided later.
For greyboxing, I made a cliff intersection with multiple high ground visibility points from 3 directions, that serves as a good defensive point.However, I'll be making the modular rocks and then making a decision for a final layout.
Till then, toodaloo!
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It's already having a hit on my crappy PC performance, so, optimize optimize optimize!
Also gonna try a runtime virtual texture since dither temporal AA is not really good for such huge meshes.
After all these tests i'll be making some sand+rock piles, and sculpt the landscape to match the rocks as well and give it some variation. Lots to do!
C U later!