Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hey everyone, just wanted to make this thread to show you guys the horrors of my awful character texturing. I've tried MoP's goblin about six times, worked for 3 hours and gotten shit results I have three of them that I've done in this post, I just can't friggen get the god damn thing to look right, I know it's the value,…
Well it's a single texture for the entire game. I do have to use material instances for anything that wants something unique beyond the texture. Like for example, I have an EnemiesCommon material instance, and a lot of enemies can just use that, but if I want to tweak the tint or add an overlay or whatever on some enemy,…
How would you procede to make a realistic game texture for leather? Zbrushing it iu and aven the leather pores and such ? Or painting most of ut and may be after extract normal map details withba crazybimp or similar programs? And how you would go for making it look realistic? I have tried both and the layered in stack a…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
Hi, we have a highly detailed 3d model of the human skeleton including all bones (also all small bones of the skull). We an extraordinary talent to work on highly detailed textures. We have plenty of references and a team of medical experts to assist you. More details will be provided in a private conversation. Best,…
Hello Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another…
I have a transparent red square, I want to render that when the cameras looks through the transparent red square, that certain textures or objects do not render. How can this be achieved in a single pass no post compositing?
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
cover as much as you can with your standardized pieces then when you are finished, look at see where the gaps are. hopefully there is some pattern to the left overs and you can easily fill the gaps with just a few more standardized pieces. if not, just make custom things as you need. other methods can be to use props and…