Does this happen every time you import fbx from maya into 3dsmax?Could you try to download blender or some other software and then import fbx inside that downloaded program and then export fbx from it and import into 3dsmax.
3dsMax obj exporter had a bug which offsets UV verts while exporting poly. 3dsMax 2017 exporter has fix for this. If you use lower version, you can try to apply mesh select and export.
Hello, My new plugin for PolySlicer for 3dsMax. PolySlicer is a 3dsMax plugin for creating parametric furnitures in a few seconds. * PolySlicer provides all the workflow from creating slices to unwrapping for creating a complete cg model. * PolySlicer works tested and works with 3dsMax 2012 and all upper 3dsmax versions. *…
Hey everyone! I was talking to one of my friends last night about Cinema 4D and a light kit add-on made by GreyscaleGorrila that looked pretty bad ass... He then followed up saying that a company made one for 3DsMax but forgot what the program was called... In general I guess (since that really gives no info on what I'm…
This is teamwork non-commissioned work in few free hours of myself (Mohammadreza Mohseni) and my friend (Yones Bana). I did the particles in 3dsmax, lighting, texturing, rendering and post work and my friend did the other part of modeling. I hope you like it… DOF is a little off because I did not have the luxury to use…
[PAID JOB] Hi, I'm looking for a 3dsmax/UE4 artist for an archviz project: - proficient in 3dsmax and able to optimize for real-time (low poly/normal maps). - proficient in UE4 especially in shaders/texturing (substance painter/designer is a plus). - good knowledge of Zbrush is an advantage - able to communicate in English…
Big pictures update in top of this page. (11/07/2013) Hi everybody, this is finally the baking normal map. I'm actually working on the AO and diffuse map. Thanks for watching.:) 04. 3dsmax LP + maps (WIP) 03. ZBrush HP 02. 3DSMAX HP 01. Doc
Hi, I need to model a 6 feet tall that will be exported to Unity. I heard unity has some specific scale to take into account. Is that just an export/import issue? Can I model my character at exactly 6 feet in 3dsmax and it will be ok once in Unity? Thanks
Hello, i'am doing an environment and I must screengrab-it from 3dSmax. I'll use a second uv channel for the global AO. My question is what shader is my best shot. Xoliul's shader doesn't have a AO multiply so shall stay with Standart shader? Thanks
Do you want to merge by layer? How about selection set or object id, material name? http://cganimator.com/csmergeby-powered-by-3dsmax-2019-custom-scene-file-data-stream/ https://vimeo.com/268536821