Home Technical Talk

ZBrush to 3ds max ( Mosaic ) UV map ?! Help !

polycounter lvl 6
Offline / Send Message
barmyg polycounter lvl 6
Hello poly counters ,
 i encountered a UV mapping problem which is : 
- i used UV master in Zbrush to separate the polygroups to UV islands .
- exported the low-poly mesh to 3ds max to make a Multi-Tile UV map ( the body on a tile and the Face on another )
- i imported the model to zbrush and the copied the uv to my original mesh .
- i find a strange ( mosaic - like ) uv map .

i think the problem happens in the exporting from 3ds max , but i'm not sure . :(
i uploaded my export options hope it helps ,

Thanks  .

Replies

Sign In or Register to comment.