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Maya FBX to MAX imports invisible

polycounter lvl 16
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JohnnyRaptor polycounter lvl 16
Hi guys

Anyone run in to this problem where importing an Maya created FBX in to Max turns up invisible once imported? It renders fine, but just doesnt show up in the viewports.

triangle counts, materials, all contents of the file is there, but its just invisible in the viewport.

Maya 2011
FBX 2011
Max 2012


any clues?

thanks

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