Hi! When I saw Interstellar for the first time it immediately became the new all time #1 movie for me. I knew I have to use it as a base for a project in the future and when Sketchfab announced that they hold a contest for movies I knew what I had to do. :) Unfortunately I couldn't finish it until the deadline as I had…
Here is a more updated polycount for the character. I didn't really want to go lower than this, as the character was made for VR, and the low polycount becomes really noticeable I feel. I'm sure it could be optimized more-so, and the topology better suited, but I think this is near my best with my current skill level and…
Dear Polycount community
members, please let me introduce our VR software for content creation. VR-Plugin for Autodesk
Maya runs with full 90Hz stereo on Oculus Rift, HTC Vive and Windows MR
devices. The software is
tightly bound to Maya and offers access to all features and full compatibility
with old and new 3rd party…
Hey Polycounters! Not long ago, us here at SIE London Studio released the launch title VR Worlds for Playstation VR! We’d like to share some of the amazing art work with you that went into creating the game. Over the next few weeks we will be sharing work from all aspects of the art team, including Characters, Environment,…
Hey fellow Polycounters! I am trying to create a snapping mechanic in VR, utilizing sockets placed on various meshes. Getting the meshes to snap to a position isn't that big of a deal and works well, but getting the socket positions is were I struggle a lot. To set it up I created Blueprints for each Part (Since its in VR…
As I understand it with alpha clip the transparent pixel are the problem because every transparent pixel on top takes extra rendering time. While with alpha blend its simply all pixels are considered transparent and add up. Yea, it should trim existing cards. That approach sounds interesting, not so sure if a grid pattern…
Hello polycounters Dont know if this is the right place to ask this but here it goes :smile: What would be a good budget to develop a medical VR so people can learn how the human blood cells works. Kind of this : https://www.youtube.com/watch?v=Rpj0emEGShQ I calculated around $25K?
Hi Polycount community! I'm a programmer and VR/3D gaming enthusiast. I put together the Starship Voyager Bridge (VR Demo). I'm here trying to broaden my art skills and meet and learn from some cool 3D artists. https://www.youtube.com/watch?v=ulYLzGj4JbE Cheers! -tmek
Hello there! I'm new to the forum but was hoping I could maybe get some advice / insight on a project I'm currently tackling. :) I'm working on a relatively simplistic stylized volcanic island for a VR game where you fly around with a jetpack (visually and conceptually similar to something you'd find from Nintendo: Mario,…
Welcome to Zenith. We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. Ramen VR is a small team of incredibly talented artists and engineers and now we’re…