Here is my latest hand painted asset. My question is; when hand painting should all the hard edges of the model be highlighted with bright colors or not? I have seen models that all hard edges highlighted very significantly and also seen many models not. I am a bit confused about this. Any crits for this asset welcomed.…
Hi everyone! This is my first time posting on Polycount, and I would like to present this character study based on a fantastic concept by HuaidonG Liu (ArtStation - HuaidonG Liu) . My primary goal with this project was to translate a 2D concept to a 3D game-ready mesh while following a hand-painted, unlit workflow. I am…
Looking good so far, keep going. What reference are you looking at? Do you have a mood board of examples? Ideally you could be looking at real-world examples that don't necessarily match exactly but have similar elements like wood handles with iron bands, or large worn blades. And examples of hand-high quality painted…
Hello! My background has mostly been in mobile, and hard-surface work. Lately, I've been brushing up on my character skills - and as an appetizer, I'm starting with a good old hand! I just started, but wanted to make sure I was getting the topology right. I have suspicions about some areas that don't quite feel right to me…
We are currently working on a mobile game, requiring hand painted textures for our environments. A very light PBR look is acceptable. As long as it matches the rest of our game assets. We have around eight existing trees that we would like improved textures for: Birch Conifer 01 Conifer 02 Hanging Plant Oak Tree 01 Tree 02…
Hello guys, There is a huge issue I have with the Bad Hands deformation in UE4, can't handle it anymore by my self... after hard working for days, still got no solution and asking for help. This is a FPS game I'm working on. Here is the GIF file of the issue: https://gyazo.com/6896ff3d77cb27b263c2bb9dc803a507 Just to point…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hi everyone 👋 My name is Artem, I’m a 3D Character Artist with 5+ years of experience in mobile game development. My main focus is stylized, hand-painted characters – that’s the work I enjoy the most and where I feel strongest. I care a lot about readable silhouettes, clean shapes, appealing colors, and personality in…
Keep going man. I tried modeling a hand once thinking it was going to be simple, but it was actually crazy hard. But yours is farther along any hand I made. I'd say your hand right now is missing an organic look. It looks you took a cube and just kept making extrusions. Also, you should define what kind of position your…
Hi guys, How do we handle Off-Handed weapons when submitting? Do you only submit the main handed weapon and the off-handed weapon afterwards? Is there no way to group them together for a preview shot? Thanks