Hello!
My background has mostly been in mobile, and hard-surface work. Lately, I've been brushing up on my character skills - and as an appetizer, I'm starting with a good old hand!
I just started, but wanted to make sure I was getting the topology right. I have suspicions about some areas that don't quite feel right to me - but please share any critiques!
-Alfonso
Replies
http://wiki.polycount.com/wiki/Limb_Topology#Hand_Topology