Hello!
My background has mostly been in mobile, and hard-surface work. Lately, I've been brushing up on my character skills - and as an appetizer, I'm starting with a good old hand!
I just started, but wanted to make sure I was getting the topology right. I have suspicions about some areas that don't quite feel right to me - but please share any critiques!
-Alfonso
![Image: https://us.v-cdn.net/5021068/uploads/editor/ip/e9zkkhci7rjm.png](https://us.v-cdn.net/5021068/uploads/editor/ip/e9zkkhci7rjm.png)
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![](https://us.v-cdn.net/5021068/uploads/editor/91/0s4mhl4yfyia.png)
![](https://us.v-cdn.net/5021068/uploads/editor/3w/om94l0pvt6da.png)
![](https://us.v-cdn.net/5021068/uploads/editor/lo/3opi8okjbanf.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/a3/cb98orr1hhiz.png](https://us.v-cdn.net/5021068/uploads/editor/a3/cb98orr1hhiz.png)
Replies
http://wiki.polycount.com/wiki/Limb_Topology#Hand_Topology