Heheh, yeah. You might also try a Composite map containing two Mask maps, each containing a bitmap and the 3DPainter, with one Mask using the Inverse Mask checkbox...?
you need a mesh - on import of a skeletal mesh it creates a skeleton asset that contains the bone information and a skeletal mesh asset that contains the mesh and the skinning information. it's not especially intuitive but its a decent enough system - very flexible at least
A quick Update on the market stand for bi-monthly: Rendered in toolbag using a cell shader by almighty_gir. Used the same approach as for the 3d action game development. Update: "Finished" the Market Stand: Created an Artstation project, containing a turntable clip: Some Vegetable? Edit: Converted clip into gif