My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
As the title suggests, I need to learn how to wrap a spline around a model, I have searched youtube for countless tutorials and they most of them do it the most stupid way (e.g. using a basic helix) I need to wrap splines around quite a few objects, I have seen people do it maya efficiently as hell. when I try to use…
I used MAYA's bend. I was able to wrap the net. However, the net cannot be placed on the top part. The joint is dirty. Is there a way to wrap the net around the top?
If you can't get it converted in Maya, Max will convert Skin Wrap to skin if you export as FBX from Maya it should import the Wrap Deformer to Max's Skin Wrap modifier and from there you can convert it to skin and re-export.
Hi I was loonking for a wrap around tutorial ... Something that like ... given a cilinder and a long ribbon , you can make automatically wrap around the cilinder the ribbon , so to have something like this .... http://www.darksword-armory.com/wp-content/uploads/2011/@images/1201-gothic-sword-5.jpg…
EDIT: PREMATURE POST!! I was very tired and just wanted some help in figuring this out but it turns out the fix is ridiculously simple. Just check 'Vert Deformation' to 'Face Deformation' in the Skin Wrap settings. Hi everybody! I'm having a really frustrating issue that I was really hoping some people could give me…
My problem is simple, I'm trying to model a sword for a project. Simple enough, however the sword has a wrapping on the hilt. Which looks like this: However I actually want it to look a little like this: I also want to to one High Poly and one Low Poly so I can bake it together. However I'm unsure how to completely model…
Wrapped up the above material a few weeks ago and went on a well needed vacation afterwards. Artstation Post: https://www.artstation.com/artwork/GvrE4N
Hey folks! I am wrapping this projec. It is almost done. Right now is the hard part, my mind runs with ideas and enthusiasm for the next one. But Azimuth Cold is still needs some love and passion to properly finish it. So no new projects until this one is done! https://www.youtube.com/watch?v=M-ZS2MsDIzU
I'm guessing the texture sampling at the very edge of the plane is getting influences from the very other side of the texture. Probably due to texture's WrapS/WrapT in the engine. Try setting the texture WrapS/WrapT (or whatever they are called in Unity) to Clamp and not Wrap which is probably default. Might be called…