Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
I've been trying to figure out a workflow for myself creating hair cards in Blender. I tried a bunch of add-ons but I'm too smooth brain to get them to work for me so through a lot of struggle and perseverance I finally managed to make something that I enjoy and helped. oh I didn't expect the images to be so big, I'm not…
Hello! We're a small award-winning VR studio located in Vancouver, Canada. We're looking to have the below 2 animals rigged and animated: Flying fish Wing opening Torso + tail wiggling Fins flapping Reference: https://www.youtube.com/watch?v=bk7McNUjWgw&t=14s Goose Wing flapping (multiple joints needed so the wings don't…
It's my first WIP post here, but not my first model in Plasticity. I bought it about two years ago and have used it occasionally for small tasks. However, the gaps between my uses were too long, so every time I came back, I had to learn it almost from the very beginning. That's why I decided to make something big, with…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
> Grant Abbitt oh, that's the dude I was watching earlier :S Err... my bad, I had forgot before finding out about Remesh I had put a Subdivision modifier in there... :# Now it sculpts smooth even with 2M faces, thank you :3 Follow-up questions: is it possible to rotate the view when touching on an empty space with the pen?…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Reduced the triangle count from 11.100 to 9.684. While UV unwrapping I've stumbled upon this. Big island but with good stretching and no problem in baking. What do you say, should I cut it down a little or it's fine?
Hi everyone! I would like to know how i could rig an the wings on this character i made: I have basic knowledge on rigging bipeds, but with wings i never tried it.. How can i make it so that he can open and close his wings easily? Any help would be apreaciated!