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How to rig bat-like wings?

Hi everyone!
I would like to know how i could rig an the wings on this character i made:

demoncgtalk.jpg

I have basic knowledge on rigging bipeds, but with wings i never tried it.. How can i make it so that he can open and close his wings easily?
Any help would be apreaciated!

Replies

  • poopipe
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    poopipe grand marshal polycounter
    structurally speaking wings are hands so thats straightforward.

    Your problem is the flappy bits. I normally end up with a combination of support bones constrained between the fingers and morphs that tweak the shapes at the extreme deformations.

    It has occurred to me to use a cloth sim to drive support bones an I may give that a go next time I have to rig something like this.

    it's all heavily dependent on topology too - you have to have your loops supporting your folds or it's all going to go to shit.
  • M1KES
    I had thought of cloth sim and also found some examples done with a cloth sim, which would solve alot of my problems.. but it i wouldnt be able to export the animation out to udk, would i?
    The structure, like you said is pretty straight forward.. i didnt think painting the weight of the structure was gonna work.

    Here is a screen showing some of its topology.. i did create it without having this issue in mind! :S

    demon2n.jpg
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