Hi everyone!
I would like to know how i could rig an the wings on this character i made:

I have basic knowledge on rigging bipeds, but with wings i never tried it.. How can i make it so that he can open and close his wings easily?
Any help would be apreaciated!
Replies
Your problem is the flappy bits. I normally end up with a combination of support bones constrained between the fingers and morphs that tweak the shapes at the extreme deformations.
It has occurred to me to use a cloth sim to drive support bones an I may give that a go next time I have to rig something like this.
it's all heavily dependent on topology too - you have to have your loops supporting your folds or it's all going to go to shit.
The structure, like you said is pretty straight forward.. i didnt think painting the weight of the structure was gonna work.
Here is a screen showing some of its topology.. i did create it without having this issue in mind! :S