Ive been using UE4 for some years now and just about to start a new project in UE5. The one thing Im confused about is people say "take models right from ZBrush into UE5" - but what about the whole texturing step? Am I really UVing a 2 million polygon mesh from ZBrush and texturing it in Substance? I guess Im just confused…
So, I am at a bit of a loss here and was hoping somebody here can help me. PROBLEM: When I am creating a control rig in UE5 (new feature) I am unable to get the IK bone chain to work properly. No matter how many values I mess with in the Primary and Secondary bone options, I can not get the bones to line up. I have been…
I Need help! I am trying to export my advanced skeleton control rig into
UE5. Every time I import the control rig into UE, it makes the eyeballs off
center and rotated on my skeletal mesh. I’m not sure if this is an Unreal issue
or a Advanced Skelton issue, but I would love to know how to fix it! Thank you. picture of…
Hi! Recently I decided to work inside of UE5 and play around with lumen. I mostly worked inside of UE4 before so it was good to look around what UE5 had to offer. I'm currently studying to get a better understanding of lighting. I build this scene with quixel megascans and the megascan tree package from the marketplace. I…
If you mean soft and blurry in the screenshot above from UE5, its because its a low-res screenshot after only importing everything into UE with materials still yet to updated and not a render yet. And after adjusting the lighting, render, camera settings should be getting a better result and more sharper image overall…
I'm a noob, so sorry if this is supposed to be really simple. following a tutorial, I created a flickering candle flame material. Now I need to add this candle flame to the wick of my candle mesh. but....how do I actually do that? All the tutorials I saw only were for UE4 and I can't find the particle systems in UE5. It…
In UE4, I feel like the RectLight would emit light evenly across the bounds of the source width and height? Un UE5, it looks like the light's source emits outward from the origin of the light. Is this intentional? Maybe a button I can toggle to swap functionality?
Hey guys, my university hasn't transitioned to UE4 yet and I need SpeedTree but all I can find is the UE3 demo and the UE4 full version. Does the UE4 full version of SpeedTree work with UE3?
"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…