Hey! So I'm fairly new to PBR, and I'm sort of struggling to get my materials to fully take advantage of it. Here's an aged concrete block wall I made yesterday: The end result is alright, but it isn't top tier work. Can anyone see any big mistakes I'm making? C&C much appreciated :) Thanks Polycount!
Hey guys. I just recently wrapped this one up and posting it around for any C&C! Since this was originally started for the retrogasm contest last year, the intent of the model was to take the original design of the character and model it to today's standards with today's technology. I've posted pic's, but just in case the…
Hello There, I would like to have some C&C on the artwork on the website. I will post the link down below. http://lddreams.com/index.html Our portfolios are also on the website but I will post them here for more convenience. http://lddreams.com/Portfolio.zip http://lddreams.com/Model_Portfolio.rar…
hello polycount ! it's done !! i have finished a big personnal project. I'm very proud and happy to show You my fanart of Chappie one of my favorite movie i have learn a lot with this project specially with the boolean it's a powerful tool ! I have spend aproximately 50 hours of modeling and Uv for the head Hope you like…
I'm about to call it done, C&C are welcome! I'm thinking about leaving the real bolt on the low poly instead of just having them as normals. I am at around 7500 tris right now for this model, is this too much? you can also follow my progress here: http://polycount.com/discussion/168721/expert-in-a-year-3d-artist/p1 Thanks!
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
Hi! So long I don't post anything interesting and I'm trying to get slowly into 3D character modelling and building my portfolio now and then. Here is the link to Artstation for hi res pics: https://www.artstation.com/artwork/Jl3A6D I don't know the original artist, but it's based on this image I found in CDC archive: I…
Hi, this model is for my school proj. i'm trying to do a stylized human based on this sketch. Poly: 422 Max poly with body & cloth: 6000 i've look on some tutorial on face modelling, but somehow i feel this model is not really correct. looking for C&C to improve mostly on the modelling side.
hey all wanting some C&C on my low poly knight so far, its to be low poly and hand painted. going to be used in a small game of mine but wanted to know what you think of the body over all or anything else before i start to UV and paint? Thanks :) model