hey all wanting some C&C on my low poly knight so far, its to be low poly and hand painted. going to be used in a small game of mine but wanted to know what you think of the body over all or anything else before i start to UV and paint?
You do not need to model the indents (visor) of the helmet, as you can texture that instead. It will also make it easier to unwrap the model. And as JOSE.FUENTES said, you need to push the shapes some more. From the side he looks very flat. But you are off to a good start, looking forward to more updates.
Thank you both NUCLEAR ANGEL and JOSE.FUENTES, i have move it around giving areas more shape. i have already UV'ed and textured the helmet before i saw your post about the visor but will think about that next time.
I am not good at texturing but its the best i can do. something doesn't feel right about it maybe having shoulder guard or studs? what you guys think? model
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IMO, I would push some of the shapes, to give the knight some character. Work on exaggerating certain pieces and get a strong silhouette
I am not good at texturing but its the best i can do. something doesn't feel right about it maybe having shoulder guard or studs?
what you guys think?
model