Basically I'm 'attempting' to create a voxel game in UE4 but I want to use very small textures, let's say 64 x 64 because I really don't need any bigger. The problem is, it being that small I get a lot of UV island bleeding. This also may become an issue later with mipmapping. 64 x 64 2048 x 2048 Any ideas? Thanks.
I can0t find any info on the main site on this , but I remember some people where saying the new 5th update woudl have featuered a 64 version , where can I read that and how can I do to update m 4th version 32 bit to a 64 bit?
Hey, probably the last tech question in my long line of new pc/windows 7 threads. Just a quick question. I have the Maya 32 bit to install but I run 64 bit windows 7. I just got 32 Bit and I can't and don't want to crack a 64 bit version and be a douche so my question is : Can I run 32 bit Maya 2009? Will it run good? Will…
Well one thing that your not going to make use of is your 64-bit chip in a 32-bit OS. Also to get the true performance of your 64-bit chip your also going to need to use the 64-bit version of the program.