Hello everyone!My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and ModelingMaya — Modeling & RetopologySubstance Painter — TexturingReal-time and game-ready workflows My main passion is bringing…
Ahhh, I'm still suffering gravely from the curse of perfectionism. I ended up redoing the basic construction several times. I also procrastinated by playing around with my brushes more. I finally managed to make a spatula-type brush that feels just right to me, so I decided to play with some carving. I tried sculpting this…
Not trolling, I meant that it becomes harder to sculpt female characters because of the additional emphasis on conveying a personality that has the desired appeal. Again not the situation in every case but I do feel that the Kay Vess situation was a great example of how design and sculpting prowess don't always mesh well…
Hello, I have been sculpting some stuff today and after I've done some texturing all my subtools have become unsculptable. They are not masked, I still can subdivide them and modify geometry through "Deformation" pallete, etc. However all brushes act as if object isnt there. So if I try to sculpt, object starts to rotate…
Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
key roles needed: PROGRAMMING ROLES (Godot) Graphics / VFX Programmer Responsibilities: – Implement shaders, spell effects, particles, and lighting logic – Build visual systems for Spellmancy and environmental FX – Collaborate closely with art direction and gameplay systems UI / Tools Programmer Responsibilities: –…
Hi all, need critique and tips on this piece. My aim is just practice stylized sculpting and texturing. Here what i've got: [SKETCHFAB]a29d2c09c69c4fcd903b130f16c0e6f9[/SKETCHFAB] Idea was based around darksiders prop: Thank you for your time! Update #1: Making resculpt today, started with the wood :) Feedback is…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
@BillyJackman, "stab at the eye" sounds really painful :p But jokes aside, my only critique would be in regard to the eye itself. Right now everything about it is so perfectly round, it seems out of style with the rest of the prop. Maybe if the surface was less smooth and/or the pupil texture not as sharp..?…