hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
To be out any minute now! - Multi-res sculpting just like in those newfangled sculptor proggies. - Retopo, lets you make new mesh topology stuffs - Normal map render baking - other stuff I forgot
OK, so here is the final stats for my first computer. My build was a complete success. Now I can load UDK and Photoshop without any slow down at all. COOLER MASTER CM690 II Advanced...............................$89.99 ASUS VW266H Black 25.5".............................................$279.99 Intel Core i7-930 Bloomfield…
Hi, This is going to be a diary of my day to day development of the Mi-24 D Hind. Iam currently doing the base mesh in max, The mesh is sub divided with OpenSubdiv so the idea is to UV the mesh with edge loops and then Sub divide over the top to get a smooth finish. OpenSubdiv doesnt warp your UV's so its great. Any crits…
Hi! I have been working on a project and was planning on using DDO for the texturing however when i import the meshes and the baked normal maps something goes horribly wrong (see picture below). I am importing 2 meshes with 2 sets of maps, i have tried using both OBJ and FBX file both have the same problem. I have tried…