- Multi-res sculpting just like in those newfangled sculptor proggies.
- Retopo, lets you make new mesh topology stuffs
- Normal map render baking
- other stuff I forgot
I apologise if this is a frequently asked questions but I can't seem to find the answers.
Does anyone know what game engines blender can export to? I know it can do Quake 3 and some other older open source games but does anyone know if it can do UT2004 or Half Life 2?
There are no SMD or PSK import/export scripts currently.
What's funny is that the people who tried to write them never had the games to test them with nor will they release them until a new blender (which is usually "forget it i'll never finish it and keep it to myself")
Replies
http://www.blender.org/cms/Image_Painting.838.0.html
the retopo stuff looks promising, and the 3d painting's always been good, so it's nice to see they've improved the tools there.
Does anyone know what game engines blender can export to? I know it can do Quake 3 and some other older open source games but does anyone know if it can do UT2004 or Half Life 2?
Cheers
Greg
http://mitglied.lycos.de/KDR_11k/model.htm
What's funny is that the people who tried to write them never had the games to test them with nor will they release them until a new blender (which is usually "forget it i'll never finish it and keep it to myself")