oooooh my buddy had an S15 SR in his Silvia before he sold it, twas a good time for sure. Happy to see the pig nose too, looking forward to seeing this done. Definitely does look like the car, immediately unrecognizable. Going from memory, I'd say the area between the break lights, the little panel that says 240sx on it, is a little too thick.
Mesh is very messy, particularly around the front windows and down the sides. Clean those lines up and it will look tonnes better. The rear lights and rear bumper corner areas are messy too. Make sure you keep even spacing between the loops for a good flow. You could lose some of the loops from the front bumper to the windscreen as they don't add much to the shape. You've also got quite a bit of pinching on the front lights and by the wheel arch. Also there are some wasted tris at the centre of the front bumper, just above the number plate.
Mesh is messy, it's kinda how i work just roughing things out at first but I get it all cleaned up before I texture just focus on getting the profile right. I see what your saying about the front bumper and the fender though I'm working on that right now. Thanks
Another thing I find helps is turning up the gloss and spec on your preview material then rotate it around. The light reflections will help show all the dents and ripples that you have to fix.
Yeah I've been trying to figure out the front point of the fender. I hadn't noticed the other two dents though but I'll get those smoothed out and show some updates sometime today.
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can't wait to see the textures!
ummm just thought i help ummm you have some dents in the mesh
here is a pic of my car for refs of what i was talking about
here try this...
here is a ref...sorry another shot of my car getting painted but its all most the same as the render angle