Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…
Hello guys i am a pleb from india. I want to become a workshop contributor,and am ready to put time,effort and money into it. However i don't know shit about where should i start from or what i need. My goal is to be able to create an item all by myself initially and sets later on. Please help guys.
Hi, Im new to this Forum so spare on me if i hit the wrong section for this thread. My question is: Can i do proper Items for the contest with just: - Blender - Photoshop so is it possible? Because it looks like i can not use the mask1 and mask2 in blender .. greets Mike
Really inspiring stuff. I also want to make my own games and your approach makes alot of sense. Starting simple. Learning the basics is the only way to open doors to more advanced stuff. Also finishing a game is a good start. ;D Next 2 weeks I have my exams, after that I have loads of free time. I will also try to create a…
I was not sure how to best revisit this old thread as I am currently having the same challenge but the responses hear are not helping me. I do not have the Headus software that is referenced and I am trying to find a way within max to get to the same result of straightening a curvy UV island.Original Thread. In this pretty…
Hello, I am having some problems with UE4 lights and shadows. These lamps have exactly the same light settings, using same the ies light profile and being baked on the same wall. The one on the left side is ideal. The other one's shadow have harder edges. Can anyone guess why? I can post specific settings if anyone needs.…
Hey all, I have to make a game in two weeks for my Game Dev course at school. To be fair I've had much longer to work on it, but procrastination is my best trait. The game mechanics were created by my prof, while the students are assigned to either download assets or create their own. Here are some WIP. I'm using Maya,…
Hey guys I'm trying to reuse the same workflow that Alex Senechal : https://www.artstation.com/artwork/eVm0P Long story short : 2 uvs workflow, on the first, the baked textures ( trim and decal ), and tileable on the second UV everything is almost ok, except that : This seam doesn't appears in the different Buffer Pass (…